The Traditional Children's Games of England Scotland
& Ireland In Dictionary Form - Volume 1

With Tunes(sheet music), Singing-rhymes(lyrics), Methods Of Playing with diagrams and illustrations.

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BUTTONS
its edge to the Burly Whush man, who sometimes hits it such a whack with the ball as leaves it dirling for an hour after­wards.—Mactaggart's Gallovidian Encyclopedia. See "Ball," " Keppy Ball," "Monday."
Buttons
Two or more boys take two buttons in their right hands, and try to throw them both into a small hole in the ground about two yards off. The boy who succeeds in getting both buttons in begins first next game, and takes a button as prize. [This seems merely a mild form of marbles.]—Lincolnshire (Rev. — Roberts).
There were several games played with buttons—some on level ground, in a ring or square; but the most approved was with a hole dug in the earth near a wall, or near the trunk of a large tree. The hole should be about the cavity of a small tea-cup, the players toeing a scratched line about four or five feet from the hole, after tossing for first innings. Each of the players (mostly two) contribute an equal number of buttons, say from two to ten, and of equal value or quality. The one having first turn takes the whole of them in his hand, and by an under-throw, or rather a pitch, endeavours to get the whole, or as many as possible, into the hole. If all go clean into the hole, he wins the game, and takes the whole of the buttons started with ; but if one or more of the buttons are left outside the hole, the non-player has then the choice of selecting one which he considers difficult to be hit, and requesting the player to hit it with his nicker. This is made of solid lead, about the size of a florin, but twice its substance, and each player is provided with one of his own. Much judgment is required in making this selection, the object being to make it most difficult not only to hit it, but to prevent it being hit without being knocked into the hole, or sending the nicker in, or sending another button in, or even not striking one at all. In any one of these cases the player loses the game, and the non-player takes the whole of the stakes. In playing the next game, the previous non-player becomes the player.—London (C. A. T. M.).
The following was the value of the buttons :—